﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BodyDropCol : MonoBehaviour {

    public GameObject player;

    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.tag == "Sea")
        { 
            player.GetComponent<PlayerCtrl>().DestroySelf();
        }
    }
}
